"Mega Jump" game analysis
What is "Mega Jump"?
- It's a game where a character keeps moving upward(y-axis) direction by collecting stars, while gravity towards opposite direction keeps pulling a character to the ground.
- As long as you can keep collecting stars to bounce him up, you'll keep scoring.
- As seen in the screen shot above, there are "boosts" you can collect to empower players for exciting actions.
Analysis of the game
- When you look at the game components, it's incredibly few: it's got a moving player character, as well as stars(scoring objects), and obstacles you should avoid hitting.
- It uses its physics engine wisely, by limiting the player's eye into one (y-axis) direction.
- If you keep hitting the stars, it'll accelerate its velocity toward moving direction, resulting straightforward "Catharsis"(described in this pattern).
- Also it's so easy to fail this upward moving combo. Just one wrong iPhone tilt would kill the character, resetting all stage points.
- This instant excitement and stress in "Stress and Catharsis" is what makes this game addictive.
- Because it's easy to restart and you can compare to see whether you have beat previous try, the game makes a player want to try again and again.
Issue
- While this simple game is very pleasing to play, it's essentaially "beat the level" type of game.
- So when a player thinks "I've done all the techniques this game requries", a player will quit playing this game.
- That's the reason it has many "powerups", "boosts", trying to make players think it has whole lot more aspects to play.
Making the game live longer
- This is a harder issue to solve, since it's pretty much the game core logic a player thinks he's played enough.
- So you could say "the game has lived long enough, it's time to make other 'spinouts' using the same character".
- Another try might be adding "real person interaction", such as introducing battle feature to the game.
- This one is though something you should be careful of, because a player is really sensitive on level match system.
- If another player's level is too high to compete, a player loses his motivation to compete. Providing a good match depends on player community size, which often is uncontrollable variable.
- So, it should be more of "searching an answer from maniac players" question.
- Try looking for reasons why some players won't just quit playing, why they keep enjoying every tiny aspects of the game.
- And try to estimate what level or skill a player has to have in order to enjoy the game with that extent.
- Once you find out some of popular maniac way to enjoy the game, then you can add extra tutorial or extra game mode focused for that game play.